Kat Schrier and Matthew Farber: Transforming Our World Through Games
December 2 @ 7:00 pm – 9:00 pm EST
Games can have a powerful impact on learning–but there are limitations. In this conversation, Dr. Kat Schrier and Dr. Matthew Farber will explore how play may (and may not) help inspire learning, care, and social change. The two games experts will also share a roadmap for creating a more equitable, just, and caring world with gaming. This event will be held on Zoom.
Dr. Kat Schrier will discuss insights from her new book, WE THE GAMERS and how we can use games to teach ethics, civics, & compassion.
Dr. Matthew Farber will share ideas from his new book, GAMING SEL, which explores how games support social and emotional learning and skills like resiliency and perspective-taking.
Karen “Kat” Schrier (she/they) is a game designer, producer, and educator. She is Associate Professor and Director of the Games & Emerging Media program at Marist College, where she researches games for learning, inclusion, and compassion. She also currently consults as a Game Designer for the World Health Organization (WHO) and is co-PI on a Templeton Foundation Grant on VR and empathy. Previously, she was a Belfer Fellow for the Center for Technology & Society at the ADL. Prior to becoming a full-time academic, she worked at Scholastic, BrainPOP, and Nickelodeon. Dr. Schrier is the author/editor of over 100 published works, including We the Gamers: How Games Teach Ethics and Civics (Oxford University Press), the Learning, Education & Games series (ETC Press/Carnegie Mellon), and Knowledge Games (Johns Hopkins University Press). She holds a doctorate from Columbia University, a master’s degree from MIT, and a bachelor’s degree from Amherst College.
Matthew Farber, Ed.D., is an assistant professor at the University of Northern Colorado, where he founded the Gaming SEL Lab. He has been invited to the White House, authored several books and papers, and is a frequent collaborator with UNESCO MGIEP and Games for Change. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning.